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Diffstat (limited to 'doc/classes/WorldBoundaryShape3D.xml')
-rw-r--r-- | doc/classes/WorldBoundaryShape3D.xml | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/doc/classes/WorldBoundaryShape3D.xml b/doc/classes/WorldBoundaryShape3D.xml new file mode 100644 index 0000000000..837b023a58 --- /dev/null +++ b/doc/classes/WorldBoundaryShape3D.xml @@ -0,0 +1,20 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="WorldBoundaryShape3D" inherits="Shape3D" version="4.0"> + <brief_description> + World boundary shape for 3D collisions. + </brief_description> + <description> + World boundary shape for 3D collisions. It works like an infinite plane and will not allow any physics body to go to the negative side. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [WorldBoundaryShape3D] is used in a [PhysicsBody3D], it will cause colliding objects placed "below" it to teleport "above" the plane. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="plane" type="Plane" setter="set_plane" getter="get_plane" default="Plane(0, 1, 0, 0)"> + The [Plane] used by the [WorldBoundaryShape3D] for collision. + </member> + </members> + <constants> + </constants> +</class> |