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Diffstat (limited to 'doc/classes/WorldBoundaryShape3D.xml')
-rw-r--r-- | doc/classes/WorldBoundaryShape3D.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/WorldBoundaryShape3D.xml b/doc/classes/WorldBoundaryShape3D.xml index a05c404125..4f6b987a8e 100644 --- a/doc/classes/WorldBoundaryShape3D.xml +++ b/doc/classes/WorldBoundaryShape3D.xml @@ -1,10 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="WorldBoundaryShape3D" inherits="Shape3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - World boundary shape for 3D collisions. + World boundary (infinite plane) shape resource for 3D physics. </brief_description> <description> - World boundary shape for 3D collisions. It works like an infinite plane and will not allow any physics body to go to the negative side. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [WorldBoundaryShape3D] is used in a [PhysicsBody3D], it will cause colliding objects placed "below" it to teleport "above" the plane. + 3D world boundary shape to be added as a [i]direct[/i] child of a [PhysicsBody3D] or [Area3D] using a [CollisionShape3D] node. [WorldBoundaryShape3D] works like an infinite plane and will not allow any physics body to go to the negative side. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [WorldBoundaryShape3D] is used in a [PhysicsBody3D], it will cause colliding objects placed "below" it to teleport "above" the plane. + [b]Performance:[/b] Being a primitive collision shape, [WorldBoundaryShape3D] is fast to check collisions against. </description> <tutorials> </tutorials> |