diff options
Diffstat (limited to 'doc/classes/World3D.xml')
-rw-r--r-- | doc/classes/World3D.xml | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml index fe92077432..56a662d062 100644 --- a/doc/classes/World3D.xml +++ b/doc/classes/World3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="World3D" inherits="Resource" version="4.0"> +<class name="World3D" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Class that has everything pertaining to a world. </brief_description> @@ -7,10 +7,8 @@ Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Node3D nodes register their resources into the current world. </description> <tutorials> - <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> + <link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.html</link> </tutorials> - <methods> - </methods> <members> <member name="camera_effects" type="CameraEffects" setter="set_camera_effects" getter="get_camera_effects"> </member> @@ -21,7 +19,10 @@ The World3D's [Environment]. </member> <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment"> - The World3D's fallback_environment will be used if the World3D's [Environment] fails or is missing. + The World3D's fallback environment will be used if [member environment] fails or is missing. + </member> + <member name="navigation_map" type="RID" setter="" getter="get_navigation_map"> + The [RID] of this world's navigation map. Used by the [NavigationServer3D]. </member> <member name="scenario" type="RID" setter="" getter="get_scenario"> The World3D's visual scenario. @@ -30,6 +31,4 @@ The World3D's physics space. </member> </members> - <constants> - </constants> </class> |