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-rw-r--r--doc/classes/World3D.xml13
1 files changed, 6 insertions, 7 deletions
diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml
index fe92077432..56a662d062 100644
--- a/doc/classes/World3D.xml
+++ b/doc/classes/World3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="World3D" inherits="Resource" version="4.0">
+<class name="World3D" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Class that has everything pertaining to a world.
</brief_description>
@@ -7,10 +7,8 @@
Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Node3D nodes register their resources into the current world.
</description>
<tutorials>
- <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
+ <link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.html</link>
</tutorials>
- <methods>
- </methods>
<members>
<member name="camera_effects" type="CameraEffects" setter="set_camera_effects" getter="get_camera_effects">
</member>
@@ -21,7 +19,10 @@
The World3D's [Environment].
</member>
<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
- The World3D's fallback_environment will be used if the World3D's [Environment] fails or is missing.
+ The World3D's fallback environment will be used if [member environment] fails or is missing.
+ </member>
+ <member name="navigation_map" type="RID" setter="" getter="get_navigation_map">
+ The [RID] of this world's navigation map. Used by the [NavigationServer3D].
</member>
<member name="scenario" type="RID" setter="" getter="get_scenario">
The World3D's visual scenario.
@@ -30,6 +31,4 @@
The World3D's physics space.
</member>
</members>
- <constants>
- </constants>
</class>