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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="World2D" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ Class that has everything pertaining to a 2D world.
+ </brief_description>
+ <description>
+ Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_canvas">
+ <return type="RID">
+ </return>
+ <description>
+ Retrieve the [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
+ </description>
+ </method>
+ <method name="get_direct_space_state">
+ <return type="Physics2DDirectSpaceState">
+ </return>
+ <description>
+ Retrieve the state of this world's physics space. This allows arbitrary querying for collision.
+ </description>
+ </method>
+ <method name="get_space">
+ <return type="RID">
+ </return>
+ <description>
+ Retrieve the [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>