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-rw-r--r--doc/classes/World2D.xml35
1 files changed, 13 insertions, 22 deletions
diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml
index 93c88968ac..1a2745e6cb 100644
--- a/doc/classes/World2D.xml
+++ b/doc/classes/World2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="World2D" inherits="Resource" category="Core" version="3.0-beta">
+<class name="World2D" inherits="Resource" category="Core" version="3.0-stable">
<brief_description>
Class that has everything pertaining to a 2D world.
</brief_description>
@@ -7,32 +7,23 @@
Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
</description>
<tutorials>
+ http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html
</tutorials>
<demos>
</demos>
<methods>
- <method name="get_canvas">
- <return type="RID">
- </return>
- <description>
- Retrieve the [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
- </description>
- </method>
- <method name="get_direct_space_state">
- <return type="Physics2DDirectSpaceState">
- </return>
- <description>
- Retrieve the state of this world's physics space. This allows arbitrary querying for collision.
- </description>
- </method>
- <method name="get_space">
- <return type="RID">
- </return>
- <description>
- Retrieve the [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
- </description>
- </method>
</methods>
+ <members>
+ <member name="canvas" type="RID" setter="" getter="get_canvas">
+ The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
+ </member>
+ <member name="direct_space_state" type="Physics2DDirectSpaceState" setter="" getter="get_direct_space_state">
+ The state of this world's physics space. This allows arbitrary querying for collision.
+ </member>
+ <member name="space" type="RID" setter="" getter="get_space">
+ The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
+ </member>
+ </members>
<constants>
</constants>
</class>