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Diffstat (limited to 'doc/classes/World.xml')
-rw-r--r-- | doc/classes/World.xml | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/doc/classes/World.xml b/doc/classes/World.xml deleted file mode 100644 index 48596c87d0..0000000000 --- a/doc/classes/World.xml +++ /dev/null @@ -1,35 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="World" inherits="Resource" version="4.0"> - <brief_description> - Class that has everything pertaining to a world. - </brief_description> - <description> - Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world. - </description> - <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> - </tutorials> - <methods> - </methods> - <members> - <member name="camera_effects" type="CameraEffects" setter="set_camera_effects" getter="get_camera_effects"> - </member> - <member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state"> - The World's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code]. - </member> - <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> - The World's [Environment]. - </member> - <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment"> - The World's fallback_environment will be used if the World's [Environment] fails or is missing. - </member> - <member name="scenario" type="RID" setter="" getter="get_scenario"> - The World's visual scenario. - </member> - <member name="space" type="RID" setter="" getter="get_space"> - The World's physics space. - </member> - </members> - <constants> - </constants> -</class> |