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-rw-r--r--doc/classes/Window.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index c1a991fca1..a0711b4214 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -362,6 +362,8 @@
<constant name="MODE_MAXIMIZED" value="2" enum="Mode">
</constant>
<constant name="MODE_FULLSCREEN" value="3" enum="Mode">
+ Fullscreen window mode. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project.
+ Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
</constant>
<constant name="FLAG_RESIZE_DISABLED" value="0" enum="Flags">
</constant>