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-rw-r--r--doc/classes/VisualShaderNodeVectorSmoothStep.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/VisualShaderNodeVectorSmoothStep.xml b/doc/classes/VisualShaderNodeVectorSmoothStep.xml
index bb80832c3c..1b77a3c535 100644
--- a/doc/classes/VisualShaderNodeVectorSmoothStep.xml
+++ b/doc/classes/VisualShaderNodeVectorSmoothStep.xml
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorSmoothStep" inherits="VisualShaderNode" category="Core" version="3.2">
+<class name="VisualShaderNodeVectorSmoothStep" inherits="VisualShaderNode" version="4.0">
<brief_description>
+ Calculates a vector SmoothStep function within the visual shader graph.
</brief_description>
<description>
+ Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language, where [code]x[/code] is a vector.
+ Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ) ]" />
- </members>
<constants>
</constants>
</class>