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Diffstat (limited to 'doc/classes/VisualShaderNodeVectorSmoothStep.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeVectorSmoothStep.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/VisualShaderNodeVectorSmoothStep.xml b/doc/classes/VisualShaderNodeVectorSmoothStep.xml index bb80832c3c..1b77a3c535 100644 --- a/doc/classes/VisualShaderNodeVectorSmoothStep.xml +++ b/doc/classes/VisualShaderNodeVectorSmoothStep.xml @@ -1,16 +1,16 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorSmoothStep" inherits="VisualShaderNode" category="Core" version="3.2"> +<class name="VisualShaderNodeVectorSmoothStep" inherits="VisualShaderNode" version="4.0"> <brief_description> + Calculates a vector SmoothStep function within the visual shader graph. </brief_description> <description> + Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language, where [code]x[/code] is a vector. + Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials. </description> <tutorials> </tutorials> <methods> </methods> - <members> - <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ) ]" /> - </members> <constants> </constants> </class> |