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-rw-r--r--doc/classes/VisualShaderNodeVectorRefract.xml2
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diff --git a/doc/classes/VisualShaderNodeVectorRefract.xml b/doc/classes/VisualShaderNodeVectorRefract.xml
index c5962e7e10..0fa90a69cf 100644
--- a/doc/classes/VisualShaderNodeVectorRefract.xml
+++ b/doc/classes/VisualShaderNodeVectorRefract.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorRefract" inherits="VisualShaderNode" version="4.0">
<brief_description>
+ Returns the [Vector3] that points in the direction of refraction. For use within the visual shader graph.
</brief_description>
<description>
+ Translated to [code]refract(I, N, eta)[/code] in the shader language, where [code]I[/code] is the incident vector, [code]N[/code] is the normal vector and [code]eta[/code] is the ratio of the indicies of the refraction.
</description>
<tutorials>
</tutorials>