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Diffstat (limited to 'doc/classes/VisualShaderNodeUniform.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeUniform.xml | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeUniform.xml b/doc/classes/VisualShaderNodeUniform.xml index c4362f6f2a..83261344bd 100644 --- a/doc/classes/VisualShaderNodeUniform.xml +++ b/doc/classes/VisualShaderNodeUniform.xml @@ -1,17 +1,28 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeUniform" inherits="VisualShaderNode" version="4.0"> <brief_description> + A base type for the uniforms within the visual shader graph. </brief_description> <description> + A uniform represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Uniforms are exposed as properties in the [ShaderMaterial] and can be assigned from the inspector or from a script. </description> <tutorials> </tutorials> <methods> </methods> <members> + <member name="qualifier" type="int" setter="set_qualifier" getter="get_qualifier" enum="VisualShaderNodeUniform.Qualifier" default="0"> + </member> <member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default=""""> + Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties. </member> </members> <constants> + <constant name="QUAL_NONE" value="0" enum="Qualifier"> + </constant> + <constant name="QUAL_GLOBAL" value="1" enum="Qualifier"> + </constant> + <constant name="QUAL_INSTANCE" value="2" enum="Qualifier"> + </constant> </constants> </class> |