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Diffstat (limited to 'doc/classes/VisualShaderNodeUniform.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeUniform.xml | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/doc/classes/VisualShaderNodeUniform.xml b/doc/classes/VisualShaderNodeUniform.xml deleted file mode 100644 index 58d194e9d4..0000000000 --- a/doc/classes/VisualShaderNodeUniform.xml +++ /dev/null @@ -1,29 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeUniform" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> - <brief_description> - A base type for the uniforms within the visual shader graph. - </brief_description> - <description> - A uniform represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Uniforms are exposed as properties in the [ShaderMaterial] and can be assigned from the inspector or from a script. - </description> - <tutorials> - </tutorials> - <members> - <member name="qualifier" type="int" setter="set_qualifier" getter="get_qualifier" enum="VisualShaderNodeUniform.Qualifier" default="0"> - </member> - <member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default=""""> - Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties. - </member> - </members> - <constants> - <constant name="QUAL_NONE" value="0" enum="Qualifier"> - </constant> - <constant name="QUAL_GLOBAL" value="1" enum="Qualifier"> - </constant> - <constant name="QUAL_INSTANCE" value="2" enum="Qualifier"> - </constant> - <constant name="QUAL_MAX" value="3" enum="Qualifier"> - Represents the size of the [enum Qualifier] enum. - </constant> - </constants> -</class> |