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Diffstat (limited to 'doc/classes/VisualShaderNodeUVFunc.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeUVFunc.xml | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeUVFunc.xml b/doc/classes/VisualShaderNodeUVFunc.xml new file mode 100644 index 0000000000..042644feb0 --- /dev/null +++ b/doc/classes/VisualShaderNodeUVFunc.xml @@ -0,0 +1,28 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeUVFunc" inherits="VisualShaderNode" version="4.0"> + <brief_description> + Contains functions to modify texture coordinates ([code]uv[/code]) to be used within the visual shader graph. + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeUVFunc.Function" default="0"> + A function to be applied to the texture coordinates. See [enum Function] for options. + </member> + </members> + <constants> + <constant name="FUNC_PANNING" value="0" enum="Function"> + Translates [code]uv[/code] by using [code]scale[/code] and [code]offset[/code] values using the following formula: [code]uv = uv + offset * scale[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default. + </constant> + <constant name="FUNC_SCALING" value="1" enum="Function"> + Scales [code]uv[/uv] by using [code]scale[/code] and [code]pivot[/code] values using the following formula: [code]uv = (uv - pivot) * scale + pivot[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default. + </constant> + <constant name="FUNC_MAX" value="2" enum="Function"> + Represents the size of the [enum Function] enum. + </constant> + </constants> +</class> |