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Diffstat (limited to 'doc/classes/VisualShaderNodeUIntParameter.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeUIntParameter.xml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeUIntParameter.xml b/doc/classes/VisualShaderNodeUIntParameter.xml index 3b549c84f7..4c95e58962 100644 --- a/doc/classes/VisualShaderNodeUIntParameter.xml +++ b/doc/classes/VisualShaderNodeUIntParameter.xml @@ -1,15 +1,19 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeUIntParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> + A visual shader node for shader parameter (uniform) of type unsigned [int]. </brief_description> <description> + A [VisualShaderNodeParameter] of type unsigned [int]. Offers additional customization for range of accepted values. </description> <tutorials> </tutorials> <members> <member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0"> + Default value of this parameter, which will be used if not set externally. [member default_value_enabled] must be enabled; defaults to [code]0[/code] otherwise. </member> <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false"> + If [code]true[/code], the node will have a custom default value. </member> </members> </class> |