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Diffstat (limited to 'doc/classes/VisualShaderNodeTransformVecMult.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeTransformVecMult.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeTransformVecMult.xml b/doc/classes/VisualShaderNodeTransformVecMult.xml index d53c3c5ae5..3d5f87f727 100644 --- a/doc/classes/VisualShaderNodeTransformVecMult.xml +++ b/doc/classes/VisualShaderNodeTransformVecMult.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" version="4.0"> <brief_description> + Multiplies a [Transform] and a [Vector3] within the visual shader graph. </brief_description> <description> + A multiplication operation on a transform (4x4 matrix) and a vector, with support for different multiplication operators. </description> <tutorials> </tutorials> @@ -10,16 +12,21 @@ </methods> <members> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0"> + The multiplication type to be performed. See [enum Operator] for options. </member> </members> <constants> <constant name="OP_AxB" value="0" enum="Operator"> + Multiplies transform [code]a[/code] by the vector [code]b[/code]. </constant> <constant name="OP_BxA" value="1" enum="Operator"> + Multiplies vector [code]b[/code] by the transform [code]a[/code]. </constant> <constant name="OP_3x3_AxB" value="2" enum="Operator"> + Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping the last row and column of the transform. </constant> <constant name="OP_3x3_BxA" value="3" enum="Operator"> + Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping the last row and column of the transform. </constant> </constants> </class> |