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-rw-r--r--doc/classes/VisualShaderNodeTransformVecMult.xml7
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeTransformVecMult.xml b/doc/classes/VisualShaderNodeTransformVecMult.xml
index d53c3c5ae5..3d5f87f727 100644
--- a/doc/classes/VisualShaderNodeTransformVecMult.xml
+++ b/doc/classes/VisualShaderNodeTransformVecMult.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" version="4.0">
<brief_description>
+ Multiplies a [Transform] and a [Vector3] within the visual shader graph.
</brief_description>
<description>
+ A multiplication operation on a transform (4x4 matrix) and a vector, with support for different multiplication operators.
</description>
<tutorials>
</tutorials>
@@ -10,16 +12,21 @@
</methods>
<members>
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0">
+ The multiplication type to be performed. See [enum Operator] for options.
</member>
</members>
<constants>
<constant name="OP_AxB" value="0" enum="Operator">
+ Multiplies transform [code]a[/code] by the vector [code]b[/code].
</constant>
<constant name="OP_BxA" value="1" enum="Operator">
+ Multiplies vector [code]b[/code] by the transform [code]a[/code].
</constant>
<constant name="OP_3x3_AxB" value="2" enum="Operator">
+ Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping the last row and column of the transform.
</constant>
<constant name="OP_3x3_BxA" value="3" enum="Operator">
+ Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping the last row and column of the transform.
</constant>
</constants>
</class>