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-rw-r--r--doc/classes/VisualShaderNodeTransformVecMult.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/VisualShaderNodeTransformVecMult.xml b/doc/classes/VisualShaderNodeTransformVecMult.xml
index 2c9c115d9c..02fe18c7a0 100644
--- a/doc/classes/VisualShaderNodeTransformVecMult.xml
+++ b/doc/classes/VisualShaderNodeTransformVecMult.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0">
The multiplication type to be performed. See [enum Operator] for options.
@@ -28,5 +26,8 @@
<constant name="OP_3x3_BxA" value="3" enum="Operator">
Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping the last row and column of the transform.
</constant>
+ <constant name="OP_MAX" value="4" enum="Operator">
+ Represents the size of the [enum Operator] enum.
+ </constant>
</constants>
</class>