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-rw-r--r--doc/classes/VisualShaderNodeTransformUniform.xml10
1 files changed, 10 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeTransformUniform.xml b/doc/classes/VisualShaderNodeTransformUniform.xml
index 7605ef96d5..ff6246618d 100644
--- a/doc/classes/VisualShaderNodeTransformUniform.xml
+++ b/doc/classes/VisualShaderNodeTransformUniform.xml
@@ -1,13 +1,23 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformUniform" inherits="VisualShaderNodeUniform" version="4.0">
<brief_description>
+ A [Transform] uniform for use within the visual shader graph.
</brief_description>
<description>
+ Translated to [code]uniform mat4[/code] in the shader language.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
+ <members>
+ <member name="default_value" type="Transform" setter="set_default_value" getter="get_default_value" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ A default value to be assigned within the shader.
+ </member>
+ <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
+ Enables usage of the [member default_value].
+ </member>
+ </members>
<constants>
</constants>
</class>