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-rw-r--r--doc/classes/VisualShaderNodeTransformMult.xml10
1 files changed, 8 insertions, 2 deletions
diff --git a/doc/classes/VisualShaderNodeTransformMult.xml b/doc/classes/VisualShaderNodeTransformMult.xml
index f5368b3b1c..02b6e0cd1c 100644
--- a/doc/classes/VisualShaderNodeTransformMult.xml
+++ b/doc/classes/VisualShaderNodeTransformMult.xml
@@ -1,26 +1,32 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTransformMult" inherits="VisualShaderNode" category="Core" version="3.2">
+<class name="VisualShaderNodeTransformMult" inherits="VisualShaderNode" version="4.0">
<brief_description>
+ Multiplies [Transform] by [Transform] within the visual shader graph.
</brief_description>
<description>
+ A multiplication operation on two transforms (4x4 matrices), with support for different multiplication operators.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]" />
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformMult.Operator" default="0">
+ The multiplication type to be performed on the transforms. See [enum Operator] for options.
</member>
</members>
<constants>
<constant name="OP_AxB" value="0" enum="Operator">
+ Multiplies transform [code]a[/code] by the transform [code]b[/code].
</constant>
<constant name="OP_BxA" value="1" enum="Operator">
+ Multiplies transform [code]b[/code] by the transform [code]a[/code].
</constant>
<constant name="OP_AxB_COMP" value="2" enum="Operator">
+ Performs a component-wise multiplication of transform [code]a[/code] by the transform [code]b[/code].
</constant>
<constant name="OP_BxA_COMP" value="3" enum="Operator">
+ Performs a component-wise multiplication of transform [code]b[/code] by the transform [code]a[/code].
</constant>
</constants>
</class>