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-rw-r--r--doc/classes/VisualShaderNodeTransformFunc.xml8
1 files changed, 6 insertions, 2 deletions
diff --git a/doc/classes/VisualShaderNodeTransformFunc.xml b/doc/classes/VisualShaderNodeTransformFunc.xml
index 53b7c9f1ab..d0b5c5129d 100644
--- a/doc/classes/VisualShaderNodeTransformFunc.xml
+++ b/doc/classes/VisualShaderNodeTransformFunc.xml
@@ -1,22 +1,26 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTransformFunc" inherits="VisualShaderNode" category="Core" version="3.2">
+<class name="VisualShaderNodeTransformFunc" inherits="VisualShaderNode" version="4.0">
<brief_description>
+ Computes a [Transform] function within the visual shader graph.
</brief_description>
<description>
+ Computes an inverse or transpose function on the provided [Transform].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]" />
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function" default="0">
+ The function to be computed. See [enum Function] for options.
</member>
</members>
<constants>
<constant name="FUNC_INVERSE" value="0" enum="Function">
+ Perform the inverse operation on the [Transform] matrix.
</constant>
<constant name="FUNC_TRANSPOSE" value="1" enum="Function">
+ Perform the transpose operation on the [Transform] matrix.
</constant>
</constants>
</class>