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-rw-r--r--doc/classes/VisualShaderNodeTransformCompose.xml7
1 files changed, 3 insertions, 4 deletions
diff --git a/doc/classes/VisualShaderNodeTransformCompose.xml b/doc/classes/VisualShaderNodeTransformCompose.xml
index 0c44e6b3c5..41762b0099 100644
--- a/doc/classes/VisualShaderNodeTransformCompose.xml
+++ b/doc/classes/VisualShaderNodeTransformCompose.xml
@@ -1,16 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTransformCompose" inherits="VisualShaderNode" category="Core" version="3.2">
+<class name="VisualShaderNodeTransformCompose" inherits="VisualShaderNode" version="4.0">
<brief_description>
+ Composes a [Transform] from four [Vector3]s within the visual shader graph.
</brief_description>
<description>
+ Creates a 4x4 transform matrix using four vectors of type [code]vec3[/code]. Each vector is one row in the matrix and the last column is a [code]vec4(0, 0, 0, 1)[/code].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ), 3, Vector3( 0, 0, 0 ) ]" />
- </members>
<constants>
</constants>
</class>