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-rw-r--r--doc/classes/VisualShaderNodeTextureUniform.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml
index 26c72d2714..c2e66ccb96 100644
--- a/doc/classes/VisualShaderNodeTextureUniform.xml
+++ b/doc/classes/VisualShaderNodeTextureUniform.xml
@@ -26,8 +26,8 @@
<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
</constant>
- <constant name="TYPE_ANISO" value="3" enum="TextureType">
- Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap.
+ <constant name="TYPE_ANISOTROPY" value="3" enum="TextureType">
+ Adds [code]hint_anisotropy[/code] as hint to the uniform declaration to use for a flowmap.
</constant>
<constant name="TYPE_MAX" value="4" enum="TextureType">
Represents the size of the [enum TextureType] enum.