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Diffstat (limited to 'doc/classes/VisualShaderNodeTextureUniform.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeTextureUniform.xml | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml index 4e2c39a297..107f08ba28 100644 --- a/doc/classes/VisualShaderNodeTextureUniform.xml +++ b/doc/classes/VisualShaderNodeTextureUniform.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTextureUniform" inherits="VisualShaderNodeUniform" version="4.0"> <brief_description> + Performs a uniform texture lookup within the visual shader graph. </brief_description> <description> + Performs a lookup operation on the texture provided as a uniform for the shader. </description> <tutorials> </tutorials> @@ -10,22 +12,30 @@ </methods> <members> <member name="color_default" type="int" setter="set_color_default" getter="get_color_default" enum="VisualShaderNodeTextureUniform.ColorDefault" default="0"> + Sets the default color if no texture is assigned to the uniform. </member> <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureUniform.TextureType" default="0"> + Defines the type of data provided by the source texture. See [enum TextureType] for options. </member> </members> <constants> <constant name="TYPE_DATA" value="0" enum="TextureType"> + No hints are added to the uniform declaration. </constant> <constant name="TYPE_COLOR" value="1" enum="TextureType"> + Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. </constant> <constant name="TYPE_NORMALMAP" value="2" enum="TextureType"> + Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. </constant> <constant name="TYPE_ANISO" value="3" enum="TextureType"> + Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap. </constant> <constant name="COLOR_DEFAULT_WHITE" value="0" enum="ColorDefault"> + Defaults to white color. </constant> <constant name="COLOR_DEFAULT_BLACK" value="1" enum="ColorDefault"> + Defaults to black color. </constant> </constants> </class> |