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-rw-r--r--doc/classes/VisualShaderNodeTextureUniform.xml8
1 files changed, 7 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml
index 107f08ba28..492c6010df 100644
--- a/doc/classes/VisualShaderNodeTextureUniform.xml
+++ b/doc/classes/VisualShaderNodeTextureUniform.xml
@@ -25,17 +25,23 @@
<constant name="TYPE_COLOR" value="1" enum="TextureType">
Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
</constant>
- <constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
+ <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
</constant>
<constant name="TYPE_ANISO" value="3" enum="TextureType">
Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap.
</constant>
+ <constant name="TYPE_MAX" value="4" enum="TextureType">
+ Represents the size of the [enum TextureType] enum.
+ </constant>
<constant name="COLOR_DEFAULT_WHITE" value="0" enum="ColorDefault">
Defaults to white color.
</constant>
<constant name="COLOR_DEFAULT_BLACK" value="1" enum="ColorDefault">
Defaults to black color.
</constant>
+ <constant name="COLOR_DEFAULT_MAX" value="2" enum="ColorDefault">
+ Represents the size of the [enum ColorDefault] enum.
+ </constant>
</constants>
</class>