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-rw-r--r--doc/classes/VisualShaderNodeTextureUniform.xml33
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diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeTextureUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="color_default" type="int" setter="set_color_default" getter="get_color_default" enum="VisualShaderNodeTextureUniform.ColorDefault">
+ </member>
+ <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureUniform.TextureType">
+ </member>
+ </members>
+ <constants>
+ <constant name="TYPE_DATA" value="0" enum="TextureType">
+ </constant>
+ <constant name="TYPE_COLOR" value="1" enum="TextureType">
+ </constant>
+ <constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
+ </constant>
+ <constant name="TYPE_ANISO" value="3" enum="TextureType">
+ </constant>
+ <constant name="COLOR_DEFAULT_WHITE" value="0" enum="ColorDefault">
+ </constant>
+ <constant name="COLOR_DEFAULT_BLACK" value="1" enum="ColorDefault">
+ </constant>
+ </constants>
+</class>