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-rw-r--r--doc/classes/VisualShaderNodeTexture.xml37
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diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeTexture" inherits="VisualShaderNode" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source">
+ </member>
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
+ </member>
+ <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTexture.TextureType">
+ </member>
+ </members>
+ <constants>
+ <constant name="SOURCE_TEXTURE" value="0" enum="Source">
+ </constant>
+ <constant name="SOURCE_SCREEN" value="1" enum="Source">
+ </constant>
+ <constant name="SOURCE_2D_TEXTURE" value="2" enum="Source">
+ </constant>
+ <constant name="SOURCE_2D_NORMAL" value="3" enum="Source">
+ </constant>
+ <constant name="TYPE_DATA" value="0" enum="TextureType">
+ </constant>
+ <constant name="TYPE_COLOR" value="1" enum="TextureType">
+ </constant>
+ <constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
+ </constant>
+ </constants>
+</class>