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-rw-r--r--doc/classes/VisualShaderNodeSwitch.xml27
1 files changed, 25 insertions, 2 deletions
diff --git a/doc/classes/VisualShaderNodeSwitch.xml b/doc/classes/VisualShaderNodeSwitch.xml
index 9f8a12c0fd..3961070a74 100644
--- a/doc/classes/VisualShaderNodeSwitch.xml
+++ b/doc/classes/VisualShaderNodeSwitch.xml
@@ -1,15 +1,38 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSwitch" inherits="VisualShaderNode" version="4.0">
<brief_description>
- A boolean/vector function for use within the visual shader graph.
+ A selector function for use within the visual shader graph.
</brief_description>
<description>
- Returns an associated vector if the provided boolean value is [code]true[/code] or [code]false[/code].
+ Returns an associated value of the [code]op_type[/code] type if the provided boolean value is [code]true[/code] or [code]false[/code].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
+ <members>
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSwitch.OpType" default="0">
+ A type of operands and returned value.
+ </member>
+ </members>
<constants>
+ <constant name="OP_TYPE_FLOAT" value="0" enum="OpType">
+ A floating-point scalar.
+ </constant>
+ <constant name="OP_TYPE_INT" value="1" enum="OpType">
+ An integer scalar.
+ </constant>
+ <constant name="OP_TYPE_VECTOR" value="2" enum="OpType">
+ A vector type.
+ </constant>
+ <constant name="OP_TYPE_BOOLEAN" value="3" enum="OpType">
+ A boolean type.
+ </constant>
+ <constant name="OP_TYPE_TRANSFORM" value="4" enum="OpType">
+ A transform type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="5" enum="OpType">
+ Represents the size of the [enum OpType] enum.
+ </constant>
</constants>
</class>