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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeSmoothStep" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ Calculates a SmoothStep function within the visual shader graph.
+ </brief_description>
+ <description>
+ Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language.
+ Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSmoothStep.OpType" default="0">
+ A type of operands and returned value.
+ </member>
+ </members>
+ <constants>
+ <constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
+ A scalar type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
+ A vector type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType">
+ A vector type. [code]edge0[/code] and [code]edge1[/code] are using a scalar type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="3" enum="OpType">
+ Represents the size of the [enum OpType] enum.
+ </constant>
+ </constants>
+</class>