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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeScreenUVToSDF" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ A function to convert screen UV to a SDF (signed-distance field), to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ Translates to [code]screen_uv_to_sdf(uv)[/code] in the shader language. If the UV port isn't connected, [code]SCREEN_UV[/code] is used instead.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>