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-rw-r--r--doc/classes/VisualShaderNodeScalarDerivativeFunc.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
index fa9aa07761..33777c1e49 100644
--- a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
+++ b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeScalarDerivativeFunc" inherits="VisualShaderNode" version="4.0">
<brief_description>
+ Calculates a scalar derivative within the visual shader graph.
</brief_description>
<description>
+ This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders.
</description>
<tutorials>
</tutorials>
@@ -10,14 +12,18 @@
</methods>
<members>
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarDerivativeFunc.Function" default="0">
+ The derivative type. See [enum Function] for options.
</member>
</members>
<constants>
<constant name="FUNC_SUM" value="0" enum="Function">
+ Sum of absolute derivative in [code]x[/code] and [code]y[/code].
</constant>
<constant name="FUNC_X" value="1" enum="Function">
+ Derivative in [code]x[/code] using local differencing.
</constant>
<constant name="FUNC_Y" value="2" enum="Function">
+ Derivative in [code]y[/code] using local differencing.
</constant>
</constants>
</class>