diff options
Diffstat (limited to 'doc/classes/VisualShaderNodeParameter.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeParameter.xml | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeParameter.xml b/doc/classes/VisualShaderNodeParameter.xml index c66022f77d..acc180a7ca 100644 --- a/doc/classes/VisualShaderNodeParameter.xml +++ b/doc/classes/VisualShaderNodeParameter.xml @@ -4,7 +4,7 @@ A base type for the parameters within the visual shader graph. </brief_description> <description> - A parameter represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Parameters are exposed as properties in the [ShaderMaterial] and can be assigned from the inspector or from a script. + A parameter represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Parameters are exposed as properties in the [ShaderMaterial] and can be assigned from the Inspector or from a script. </description> <tutorials> </tutorials> @@ -13,14 +13,18 @@ Name of the parameter, by which it can be accessed through the [ShaderMaterial] properties. </member> <member name="qualifier" type="int" setter="set_qualifier" getter="get_qualifier" enum="VisualShaderNodeParameter.Qualifier" default="0"> + Defines the scope of the parameter. </member> </members> <constants> <constant name="QUAL_NONE" value="0" enum="Qualifier"> + The parameter will be tied to the [ShaderMaterial] using this shader. </constant> <constant name="QUAL_GLOBAL" value="1" enum="Qualifier"> + The parameter will use a global value, defined in Project Settings. </constant> <constant name="QUAL_INSTANCE" value="2" enum="Qualifier"> + The parameter will be tied to the node with attached [ShaderMaterial] using this shader. </constant> <constant name="QUAL_MAX" value="3" enum="Qualifier"> Represents the size of the [enum Qualifier] enum. |