diff options
Diffstat (limited to 'doc/classes/VisualShaderNodeIntOp.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeIntOp.xml | 22 |
1 files changed, 19 insertions, 3 deletions
diff --git a/doc/classes/VisualShaderNodeIntOp.xml b/doc/classes/VisualShaderNodeIntOp.xml index fc9a0a9a0a..817b12f9a3 100644 --- a/doc/classes/VisualShaderNodeIntOp.xml +++ b/doc/classes/VisualShaderNodeIntOp.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeIntOp" inherits="VisualShaderNode" version="4.0"> +<class name="VisualShaderNodeIntOp" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> An integer scalar operator to be used within the visual shader graph. </brief_description> @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeIntOp.Operator" default="0"> An operator to be applied to the inputs. See [enum Operator] for options. @@ -37,5 +35,23 @@ <constant name="OP_MIN" value="6" enum="Operator"> Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language. </constant> + <constant name="OP_BITWISE_AND" value="7" enum="Operator"> + Returns the result of bitwise [code]AND[/code] operation on the integer. Translates to [code]a & b[/code] in the Godot Shader Language. + </constant> + <constant name="OP_BITWISE_OR" value="8" enum="Operator"> + Returns the result of bitwise [code]OR[/code] operation for two integers. Translates to [code]a | b[/code] in the Godot Shader Language. + </constant> + <constant name="OP_BITWISE_XOR" value="9" enum="Operator"> + Returns the result of bitwise [code]XOR[/code] operation for two integers. Translates to [code]a ^ b[/code] in the Godot Shader Language. + </constant> + <constant name="OP_BITWISE_LEFT_SHIFT" value="10" enum="Operator"> + Returns the result of bitwise left shift operation on the integer. Translates to [code]a << b[/code] in the Godot Shader Language. + </constant> + <constant name="OP_BITWISE_RIGHT_SHIFT" value="11" enum="Operator"> + Returns the result of bitwise right shift operation on the integer. Translates to [code]a >> b[/code] in the Godot Shader Language. + </constant> + <constant name="OP_ENUM_SIZE" value="12" enum="Operator"> + Represents the size of the [enum Operator] enum. + </constant> </constants> </class> |