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-rw-r--r--doc/classes/VisualShaderNodeIntFunc.xml7
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeIntFunc.xml b/doc/classes/VisualShaderNodeIntFunc.xml
index 9196250e38..4b5d4ca8d2 100644
--- a/doc/classes/VisualShaderNodeIntFunc.xml
+++ b/doc/classes/VisualShaderNodeIntFunc.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeIntFunc" inherits="VisualShaderNode" version="4.0">
<brief_description>
+ A scalar integer function to be used within the visual shader graph.
</brief_description>
<description>
+ Accept an integer scalar ([code]x[/code]) to the input port and transform it according to [member function].
</description>
<tutorials>
</tutorials>
@@ -10,16 +12,21 @@
</methods>
<members>
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIntFunc.Function" default="0">
+ A function to be applied to the scalar. See [enum Function] for options.
</member>
</members>
<constants>
<constant name="FUNC_ABS" value="0" enum="Function">
+ Returns the absolute value of the parameter. Translates to [code]abs(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_CLAMP" value="1" enum="Function">
+ Constrains a parameter between [code]min[/code] and [code]max[/code]. Translates to [code]clamp(x, min, max)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_NEGATE" value="2" enum="Function">
+ Negates the [code]x[/code] using [code]-(x)[/code].
</constant>
<constant name="FUNC_SIGN" value="3" enum="Function">
+ Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language.
</constant>
</constants>
</class>