diff options
Diffstat (limited to 'doc/classes/VisualShaderNodeInput.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeInput.xml | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml index ed629508d0..9261d0088d 100644 --- a/doc/classes/VisualShaderNodeInput.xml +++ b/doc/classes/VisualShaderNodeInput.xml @@ -4,8 +4,10 @@ Represents the input shader parameter within the visual shader graph. </brief_description> <description> + Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check [code]Tutorials[/code] section for link). </description> <tutorials> + <link>https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/index.html</link> </tutorials> <methods> <method name="get_input_real_name" qualifiers="const"> @@ -18,7 +20,7 @@ </methods> <members> <member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default=""[None]""> - One of the several input constants in lower-case style like: "vertex"([/code]VERTEX[code]) or "point_size"([code]POINT_SIZE[/code]). + One of the several input constants in lower-case style like: "vertex"([code]VERTEX[/code]) or "point_size"([code]POINT_SIZE[/code]). </member> </members> <signals> |