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-rw-r--r--doc/classes/VisualShaderNodeInput.xml4
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml
index ed629508d0..9261d0088d 100644
--- a/doc/classes/VisualShaderNodeInput.xml
+++ b/doc/classes/VisualShaderNodeInput.xml
@@ -4,8 +4,10 @@
Represents the input shader parameter within the visual shader graph.
</brief_description>
<description>
+ Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check [code]Tutorials[/code] section for link).
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/index.html</link>
</tutorials>
<methods>
<method name="get_input_real_name" qualifiers="const">
@@ -18,7 +20,7 @@
</methods>
<members>
<member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default="&quot;[None]&quot;">
- One of the several input constants in lower-case style like: "vertex"([/code]VERTEX[code]) or "point_size"([code]POINT_SIZE[/code]).
+ One of the several input constants in lower-case style like: "vertex"([code]VERTEX[/code]) or "point_size"([code]POINT_SIZE[/code]).
</member>
</members>
<signals>