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-rw-r--r--doc/classes/VisualShaderNodeInput.xml4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml
index 1c8d8d84c4..ed629508d0 100644
--- a/doc/classes/VisualShaderNodeInput.xml
+++ b/doc/classes/VisualShaderNodeInput.xml
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeInput" inherits="VisualShaderNode" version="4.0">
<brief_description>
+ Represents the input shader parameter within the visual shader graph.
</brief_description>
<description>
</description>
@@ -11,16 +12,19 @@
<return type="String">
</return>
<description>
+ Returns a translated name of the current constant in the Godot Shader Language. eg. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code].
</description>
</method>
</methods>
<members>
<member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default="&quot;[None]&quot;">
+ One of the several input constants in lower-case style like: "vertex"([/code]VERTEX[code]) or "point_size"([code]POINT_SIZE[/code]).
</member>
</members>
<signals>
<signal name="input_type_changed">
<description>
+ Emitted when input is changed via [member input_name].
</description>
</signal>
</signals>