diff options
Diffstat (limited to 'doc/classes/VisualShaderNodeInput.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeInput.xml | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml index 9261d0088d..a7b501c6a0 100644 --- a/doc/classes/VisualShaderNodeInput.xml +++ b/doc/classes/VisualShaderNodeInput.xml @@ -7,14 +7,13 @@ Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check [code]Tutorials[/code] section for link). </description> <tutorials> - <link>https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/index.html</link> + <link title="Shading reference index">$DOCS_URL/tutorials/shaders/shader_reference/index.html</link> </tutorials> <methods> <method name="get_input_real_name" qualifiers="const"> - <return type="String"> - </return> + <return type="String" /> <description> - Returns a translated name of the current constant in the Godot Shader Language. eg. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code]. + Returns a translated name of the current constant in the Godot Shader Language. E.g. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code]. </description> </method> </methods> @@ -30,6 +29,4 @@ </description> </signal> </signals> - <constants> - </constants> </class> |