summaryrefslogtreecommitdiff
path: root/doc/classes/VisualShaderNodeInput.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/VisualShaderNodeInput.xml')
-rw-r--r--doc/classes/VisualShaderNodeInput.xml9
1 files changed, 3 insertions, 6 deletions
diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml
index 9261d0088d..a7b501c6a0 100644
--- a/doc/classes/VisualShaderNodeInput.xml
+++ b/doc/classes/VisualShaderNodeInput.xml
@@ -7,14 +7,13 @@
Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check [code]Tutorials[/code] section for link).
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/index.html</link>
+ <link title="Shading reference index">$DOCS_URL/tutorials/shaders/shader_reference/index.html</link>
</tutorials>
<methods>
<method name="get_input_real_name" qualifiers="const">
- <return type="String">
- </return>
+ <return type="String" />
<description>
- Returns a translated name of the current constant in the Godot Shader Language. eg. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code].
+ Returns a translated name of the current constant in the Godot Shader Language. E.g. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code].
</description>
</method>
</methods>
@@ -30,6 +29,4 @@
</description>
</signal>
</signals>
- <constants>
- </constants>
</class>