diff options
Diffstat (limited to 'doc/classes/VisualShaderNodeGroupBase.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeGroupBase.xml | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/doc/classes/VisualShaderNodeGroupBase.xml b/doc/classes/VisualShaderNodeGroupBase.xml index 1b724b00d6..dcc94f0b24 100644 --- a/doc/classes/VisualShaderNodeGroupBase.xml +++ b/doc/classes/VisualShaderNodeGroupBase.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeGroupBase" inherits="VisualShaderNodeResizableBase" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Base class for a family of nodes with variable amount of input and output ports within the visual shader graph. + Base class for a family of nodes with variable number of input and output ports within the visual shader graph. </brief_description> <description> Currently, has no direct usage, use the derived classes instead. @@ -11,20 +11,20 @@ <methods> <method name="add_input_port"> <return type="void" /> - <argument index="0" name="id" type="int" /> - <argument index="1" name="type" type="int" /> - <argument index="2" name="name" type="String" /> + <param index="0" name="id" type="int" /> + <param index="1" name="type" type="int" /> + <param index="2" name="name" type="String" /> <description> - Adds an input port with the specified [code]type[/code] (see [enum VisualShaderNode.PortType]) and [code]name[/code]. + Adds an input port with the specified [param type] (see [enum VisualShaderNode.PortType]) and [param name]. </description> </method> <method name="add_output_port"> <return type="void" /> - <argument index="0" name="id" type="int" /> - <argument index="1" name="type" type="int" /> - <argument index="2" name="name" type="String" /> + <param index="0" name="id" type="int" /> + <param index="1" name="type" type="int" /> + <param index="2" name="name" type="String" /> <description> - Adds an output port with the specified [code]type[/code] (see [enum VisualShaderNode.PortType]) and [code]name[/code]. + Adds an output port with the specified [param type] (see [enum VisualShaderNode.PortType]) and [param name]. </description> </method> <method name="clear_input_ports"> @@ -77,81 +77,81 @@ </method> <method name="has_input_port" qualifiers="const"> <return type="bool" /> - <argument index="0" name="id" type="int" /> + <param index="0" name="id" type="int" /> <description> Returns [code]true[/code] if the specified input port exists. </description> </method> <method name="has_output_port" qualifiers="const"> <return type="bool" /> - <argument index="0" name="id" type="int" /> + <param index="0" name="id" type="int" /> <description> Returns [code]true[/code] if the specified output port exists. </description> </method> <method name="is_valid_port_name" qualifiers="const"> <return type="bool" /> - <argument index="0" name="name" type="String" /> + <param index="0" name="name" type="String" /> <description> Returns [code]true[/code] if the specified port name does not override an existed port name and is valid within the shader. </description> </method> <method name="remove_input_port"> <return type="void" /> - <argument index="0" name="id" type="int" /> + <param index="0" name="id" type="int" /> <description> Removes the specified input port. </description> </method> <method name="remove_output_port"> <return type="void" /> - <argument index="0" name="id" type="int" /> + <param index="0" name="id" type="int" /> <description> Removes the specified output port. </description> </method> <method name="set_input_port_name"> <return type="void" /> - <argument index="0" name="id" type="int" /> - <argument index="1" name="name" type="String" /> + <param index="0" name="id" type="int" /> + <param index="1" name="name" type="String" /> <description> Renames the specified input port. </description> </method> <method name="set_input_port_type"> <return type="void" /> - <argument index="0" name="id" type="int" /> - <argument index="1" name="type" type="int" /> + <param index="0" name="id" type="int" /> + <param index="1" name="type" type="int" /> <description> Sets the specified input port's type (see [enum VisualShaderNode.PortType]). </description> </method> <method name="set_inputs"> <return type="void" /> - <argument index="0" name="inputs" type="String" /> + <param index="0" name="inputs" type="String" /> <description> Defines all input ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_input_port]). </description> </method> <method name="set_output_port_name"> <return type="void" /> - <argument index="0" name="id" type="int" /> - <argument index="1" name="name" type="String" /> + <param index="0" name="id" type="int" /> + <param index="1" name="name" type="String" /> <description> Renames the specified output port. </description> </method> <method name="set_output_port_type"> <return type="void" /> - <argument index="0" name="id" type="int" /> - <argument index="1" name="type" type="int" /> + <param index="0" name="id" type="int" /> + <param index="1" name="type" type="int" /> <description> Sets the specified output port's type (see [enum VisualShaderNode.PortType]). </description> </method> <method name="set_outputs"> <return type="void" /> - <argument index="0" name="outputs" type="String" /> + <param index="0" name="outputs" type="String" /> <description> Defines all output ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_output_port]). </description> |