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diff --git a/doc/classes/VisualShaderNodeGlobalExpression.xml b/doc/classes/VisualShaderNodeGlobalExpression.xml
index c0d2188c0e..d9ceffe15f 100644
--- a/doc/classes/VisualShaderNodeGlobalExpression.xml
+++ b/doc/classes/VisualShaderNodeGlobalExpression.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeGlobalExpression" inherits="VisualShaderNodeExpression" version="3.2">
<brief_description>
+ A custom global visual shader graph expression written in Godot Shading Language.
</brief_description>
<description>
+ Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in [VisualShaderNodeExpression]s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants.
</description>
<tutorials>
</tutorials>