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Diffstat (limited to 'doc/classes/VisualShaderNodeGlobalExpression.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeGlobalExpression.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeGlobalExpression.xml b/doc/classes/VisualShaderNodeGlobalExpression.xml index c0d2188c0e..d9ceffe15f 100644 --- a/doc/classes/VisualShaderNodeGlobalExpression.xml +++ b/doc/classes/VisualShaderNodeGlobalExpression.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeGlobalExpression" inherits="VisualShaderNodeExpression" version="3.2"> <brief_description> + A custom global visual shader graph expression written in Godot Shading Language. </brief_description> <description> + Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in [VisualShaderNodeExpression]s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants. </description> <tutorials> </tutorials> |