diff options
Diffstat (limited to 'doc/classes/VisualShaderNodeGlobalExpression.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeGlobalExpression.xml | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/doc/classes/VisualShaderNodeGlobalExpression.xml b/doc/classes/VisualShaderNodeGlobalExpression.xml index f008c639cf..7245b121a0 100644 --- a/doc/classes/VisualShaderNodeGlobalExpression.xml +++ b/doc/classes/VisualShaderNodeGlobalExpression.xml @@ -1,16 +1,15 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeGlobalExpression" inherits="VisualShaderNodeExpression" category="Core" version="3.2"> +<class name="VisualShaderNodeGlobalExpression" inherits="VisualShaderNodeExpression" version="3.2"> <brief_description> + A custom global visual shader graph expression written in Godot Shading Language. </brief_description> <description> + Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in [VisualShaderNodeExpression]s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants. </description> <tutorials> </tutorials> <methods> </methods> - <members> - <member name="editable" type="bool" setter="set_editable" getter="is_editable" override="true" default="false" /> - </members> <constants> </constants> </class> |