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-rw-r--r--doc/classes/VisualShaderNodeGlobalExpression.xml7
1 files changed, 3 insertions, 4 deletions
diff --git a/doc/classes/VisualShaderNodeGlobalExpression.xml b/doc/classes/VisualShaderNodeGlobalExpression.xml
index f008c639cf..7245b121a0 100644
--- a/doc/classes/VisualShaderNodeGlobalExpression.xml
+++ b/doc/classes/VisualShaderNodeGlobalExpression.xml
@@ -1,16 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeGlobalExpression" inherits="VisualShaderNodeExpression" category="Core" version="3.2">
+<class name="VisualShaderNodeGlobalExpression" inherits="VisualShaderNodeExpression" version="3.2">
<brief_description>
+ A custom global visual shader graph expression written in Godot Shading Language.
</brief_description>
<description>
+ Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in [VisualShaderNodeExpression]s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
- <members>
- <member name="editable" type="bool" setter="set_editable" getter="is_editable" override="true" default="false" />
- </members>
<constants>
</constants>
</class>