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Diffstat (limited to 'doc/classes/VisualShaderNodeFloatOp.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeFloatOp.xml | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeFloatOp.xml b/doc/classes/VisualShaderNodeFloatOp.xml new file mode 100644 index 0000000000..2c9ebabb89 --- /dev/null +++ b/doc/classes/VisualShaderNodeFloatOp.xml @@ -0,0 +1,50 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeFloatOp" inherits="VisualShaderNode" version="4.0"> + <brief_description> + A floating-point scalar operator to be used within the visual shader graph. + </brief_description> + <description> + Applies [member operator] to two floating-point inputs: [code]a[/code] and [code]b[/code]. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeFloatOp.Operator" default="0"> + An operator to be applied to the inputs. See [enum Operator] for options. + </member> + </members> + <constants> + <constant name="OP_ADD" value="0" enum="Operator"> + Sums two numbers using [code]a + b[/code]. + </constant> + <constant name="OP_SUB" value="1" enum="Operator"> + Subtracts two numbers using [code]a - b[/code]. + </constant> + <constant name="OP_MUL" value="2" enum="Operator"> + Multiplies two numbers using [code]a * b[/code]. + </constant> + <constant name="OP_DIV" value="3" enum="Operator"> + Divides two numbers using [code]a / b[/code]. + </constant> + <constant name="OP_MOD" value="4" enum="Operator"> + Calculates the remainder of two numbers. Translates to [code]mod(a, b)[/code] in the Godot Shader Language. + </constant> + <constant name="OP_POW" value="5" enum="Operator"> + Raises the [code]a[/code] to the power of [code]b[/code]. Translates to [code]pow(a, b)[/code] in the Godot Shader Language. + </constant> + <constant name="OP_MAX" value="6" enum="Operator"> + Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language. + </constant> + <constant name="OP_MIN" value="7" enum="Operator"> + Returns the lesser of two numbers. Translates to [code]min(a, b)[/code] in the Godot Shader Language. + </constant> + <constant name="OP_ATAN2" value="8" enum="Operator"> + Returns the arc-tangent of the parameters. Translates to [code]atan(a, b)[/code] in the Godot Shader Language. + </constant> + <constant name="OP_STEP" value="9" enum="Operator"> + Generates a step function by comparing [code]b[/code](x) to [code]a[/code](edge). Returns 0.0 if [code]x[/code] is smaller than [code]edge[/code] and otherwise 1.0. Translates to [code]step(a, b)[/code] in the Godot Shader Language. + </constant> + </constants> +</class> |