diff options
Diffstat (limited to 'doc/classes/VisualShaderNodeFloatOp.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeFloatOp.xml | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/doc/classes/VisualShaderNodeFloatOp.xml b/doc/classes/VisualShaderNodeFloatOp.xml index 2c9ebabb89..ed9e66d4f4 100644 --- a/doc/classes/VisualShaderNodeFloatOp.xml +++ b/doc/classes/VisualShaderNodeFloatOp.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeFloatOp" inherits="VisualShaderNode" version="4.0"> +<class name="VisualShaderNodeFloatOp" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A floating-point scalar operator to be used within the visual shader graph. </brief_description> @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeFloatOp.Operator" default="0"> An operator to be applied to the inputs. See [enum Operator] for options. @@ -46,5 +44,8 @@ <constant name="OP_STEP" value="9" enum="Operator"> Generates a step function by comparing [code]b[/code](x) to [code]a[/code](edge). Returns 0.0 if [code]x[/code] is smaller than [code]edge[/code] and otherwise 1.0. Translates to [code]step(a, b)[/code] in the Godot Shader Language. </constant> + <constant name="OP_ENUM_SIZE" value="10" enum="Operator"> + Represents the size of the [enum Operator] enum. + </constant> </constants> </class> |