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-rw-r--r--doc/classes/VisualShaderNodeFloatFunc.xml6
1 files changed, 2 insertions, 4 deletions
diff --git a/doc/classes/VisualShaderNodeFloatFunc.xml b/doc/classes/VisualShaderNodeFloatFunc.xml
index ff499d25a6..1226013c67 100644
--- a/doc/classes/VisualShaderNodeFloatFunc.xml
+++ b/doc/classes/VisualShaderNodeFloatFunc.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeFloatFunc" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeFloatFunc" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A scalar floating-point function to be used within the visual shader graph.
</brief_description>
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeFloatFunc.Function" default="13">
A function to be applied to the scalar. See [enum Function] for options.
@@ -67,7 +65,7 @@
<constant name="FUNC_CEIL" value="16" enum="Function">
Finds the nearest integer that is greater than or equal to the parameter. Translates to [code]ceil(x)[/code] in the Godot Shader Language.
</constant>
- <constant name="FUNC_FRAC" value="17" enum="Function">
+ <constant name="FUNC_FRACT" value="17" enum="Function">
Computes the fractional part of the argument. Translates to [code]fract(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_SATURATE" value="18" enum="Function">