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diff --git a/doc/classes/VisualShaderNodeExpression.xml b/doc/classes/VisualShaderNodeExpression.xml
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A custom visual shader graph expression written in Godot Shading Language.
</brief_description>
<description>
- Custom Godot Shading Language expression, with a custom amount of input and output ports.
+ Custom Godot Shading Language expression, with a custom number of input and output ports.
The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions.
</description>
<tutorials>