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Diffstat (limited to 'doc/classes/VisualShaderNodeExpression.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeExpression.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeExpression.xml b/doc/classes/VisualShaderNodeExpression.xml index c4f010f3c0..6b2dc2f2cb 100644 --- a/doc/classes/VisualShaderNodeExpression.xml +++ b/doc/classes/VisualShaderNodeExpression.xml @@ -4,7 +4,7 @@ A custom visual shader graph expression written in Godot Shading Language. </brief_description> <description> - Custom Godot Shading Language expression, with a custom amount of input and output ports. + Custom Godot Shading Language expression, with a custom number of input and output ports. The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions. </description> <tutorials> |