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-rw-r--r--doc/classes/VisualShaderNodeExpression.xml13
1 files changed, 5 insertions, 8 deletions
diff --git a/doc/classes/VisualShaderNodeExpression.xml b/doc/classes/VisualShaderNodeExpression.xml
index 9727b8698b..f571edaab3 100644
--- a/doc/classes/VisualShaderNodeExpression.xml
+++ b/doc/classes/VisualShaderNodeExpression.xml
@@ -1,22 +1,19 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeExpression" inherits="VisualShaderNodeGroupBase" category="Core" version="3.2">
+<class name="VisualShaderNodeExpression" inherits="VisualShaderNodeGroupBase" version="4.0">
<brief_description>
+ A custom visual shader graph expression written in Godot Shading Language.
</brief_description>
<description>
+ Custom Godot Shading Language expression, with a custom amount of input and output ports.
+ The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions.
</description>
<tutorials>
</tutorials>
<methods>
- <method name="build">
- <return type="void">
- </return>
- <description>
- </description>
- </method>
</methods>
<members>
- <member name="editable" type="bool" setter="set_editable" getter="is_editable" override="true" default="true" />
<member name="expression" type="String" setter="set_expression" getter="get_expression" default="&quot;&quot;">
+ An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), and thus cannot be used to declare functions, varyings, uniforms, or global constants.
</member>
</members>
<constants>