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Diffstat (limited to 'doc/classes/VisualShaderNodeExpression.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeExpression.xml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeExpression.xml b/doc/classes/VisualShaderNodeExpression.xml index 9ed590eb2f..e1ba1f0b20 100644 --- a/doc/classes/VisualShaderNodeExpression.xml +++ b/doc/classes/VisualShaderNodeExpression.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeExpression" inherits="VisualShaderNodeGroupBase" version="3.2"> <brief_description> + A custom visual shader graph expression written in Godot Shading Language. </brief_description> <description> + Custom Godot Shading Language expression, with a custom amount of input and output ports. + The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions. </description> <tutorials> </tutorials> @@ -10,6 +13,7 @@ </methods> <members> <member name="expression" type="String" setter="set_expression" getter="get_expression" default=""""> + An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), and thus cannot be used to declare functions, varyings, uniforms, or global constants. </member> </members> <constants> |