diff options
Diffstat (limited to 'doc/classes/VisualShaderNodeExpression.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeExpression.xml | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/doc/classes/VisualShaderNodeExpression.xml b/doc/classes/VisualShaderNodeExpression.xml index f571edaab3..4fde6d3aaf 100644 --- a/doc/classes/VisualShaderNodeExpression.xml +++ b/doc/classes/VisualShaderNodeExpression.xml @@ -5,17 +5,13 @@ </brief_description> <description> Custom Godot Shading Language expression, with a custom amount of input and output ports. - The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions. + The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions. </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="expression" type="String" setter="set_expression" getter="get_expression" default=""""> An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), and thus cannot be used to declare functions, varyings, uniforms, or global constants. </member> </members> - <constants> - </constants> </class> |