diff options
Diffstat (limited to 'doc/classes/VisualShaderNodeCustom.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeCustom.xml | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml index 0d1bcc754f..6e6e56dcb0 100644 --- a/doc/classes/VisualShaderNodeCustom.xml +++ b/doc/classes/VisualShaderNodeCustom.xml @@ -20,8 +20,8 @@ <return type="String"> </return> <description> - Override this method to define the category of the associated custom node in the Visual Shader Editor's members dialog. - Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the "Custom" category. + Override this method to define the path to the associated custom node in the Visual Shader Editor's members dialog. The path may looks like [code]"MyGame/MyFunctions/Noise"[/code]. + Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the "Addons" category. </description> </method> <method name="_get_code" qualifiers="virtual"> @@ -135,14 +135,6 @@ Defining this method is [b]optional[/b]. If not overridden, no return icon is shown. </description> </method> - <method name="_get_subcategory" qualifiers="virtual"> - <return type="String"> - </return> - <description> - Override this method to define the subcategory of the associated custom node in the Visual Shader Editor's members dialog. - Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the root of the main category (see [method _get_category]). - </description> - </method> <method name="_is_highend" qualifiers="virtual"> <return type="bool"> </return> |