diff options
Diffstat (limited to 'doc/classes/VisualShaderNodeCustom.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeCustom.xml | 22 |
1 files changed, 21 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml index 7b992abe24..0a962a4aa4 100644 --- a/doc/classes/VisualShaderNodeCustom.xml +++ b/doc/classes/VisualShaderNodeCustom.xml @@ -44,6 +44,17 @@ Defining this method is [b]optional[/b]. </description> </method> + <method name="_get_func_code" qualifiers="virtual const"> + <return type="String" /> + <argument index="0" name="mode" type="int" enum="Shader.Mode" /> + <argument index="1" name="type" type="int" enum="VisualShader.Type" /> + <description> + Override this method to add a shader code to the beginning of each shader function (once). The shader code should be returned as a string, which can have multiple lines (the [code]"""[/code] multiline string construct can be used for convenience). + If there are multiple custom nodes of different types which use this feature the order of each insertion is undefined. + You can customize the generated code based on the shader [code]mode[/code] (see [enum Shader.Mode]) and/or [code]type[/code] (see [enum VisualShader.Type]). + Defining this method is [b]optional[/b]. + </description> + </method> <method name="_get_global_code" qualifiers="virtual const"> <return type="String" /> <argument index="0" name="mode" type="int" enum="Shader.Mode" /> @@ -114,11 +125,20 @@ Defining this method is [b]optional[/b]. If not overridden, no return icon is shown. </description> </method> + <method name="_is_available" qualifiers="virtual const"> + <return type="bool" /> + <argument index="0" name="mode" type="int" enum="Shader.Mode" /> + <argument index="1" name="type" type="int" enum="VisualShader.Type" /> + <description> + Override this method to prevent the node to be visible in the member dialog for the certain [code]mode[/code] (see [enum Shader.Mode]) and/or [code]type[/code] (see [enum VisualShader.Type]). + Defining this method is [b]optional[/b]. If not overridden, it's [code]true[/code]. + </description> + </method> <method name="_is_highend" qualifiers="virtual const"> <return type="bool" /> <description> Override this method to enable high-end mark in the Visual Shader Editor's members dialog. - Defining this method is [b]optional[/b]. If not overridden, it's false. + Defining this method is [b]optional[/b]. If not overridden, it's [code]false[/code]. </description> </method> </methods> |