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Diffstat (limited to 'doc/classes/VisualShaderNodeCubemap.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeCubemap.xml | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeCubemap.xml b/doc/classes/VisualShaderNodeCubemap.xml new file mode 100644 index 0000000000..b6813bdae8 --- /dev/null +++ b/doc/classes/VisualShaderNodeCubemap.xml @@ -0,0 +1,41 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeCubemap" inherits="VisualShaderNode" version="4.0"> + <brief_description> + A [Cubemap] sampling node to be used within the visual shader graph. + </brief_description> + <description> + Translated to [code]texture(cubemap, vec3)[/code] in the shader language. Returns a color vector and alpha channel as scalar. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="cube_map" type="Cubemap" setter="set_cube_map" getter="get_cube_map"> + The [Cubemap] texture to sample when using [constant SOURCE_TEXTURE] as [member source]. + </member> + <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeCubemap.Source" default="0"> + Defines which source should be used for the sampling. See [enum Source] for options. + </member> + <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubemap.TextureType" default="0"> + Defines the type of data provided by the source texture. See [enum TextureType] for options. + </member> + </members> + <constants> + <constant name="SOURCE_TEXTURE" value="0" enum="Source"> + Use the [Cubemap] set via [member cube_map]. If this is set to [member source], the [code]samplerCube[/code] port is ignored. + </constant> + <constant name="SOURCE_PORT" value="1" enum="Source"> + Use the [Cubemap] sampler reference passed via the [code]samplerCube[/code] port. If this is set to [member source], the [member cube_map] texture is ignored. + </constant> + <constant name="TYPE_DATA" value="0" enum="TextureType"> + No hints are added to the uniform declaration. + </constant> + <constant name="TYPE_COLOR" value="1" enum="TextureType"> + Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. + </constant> + <constant name="TYPE_NORMALMAP" value="2" enum="TextureType"> + Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. + </constant> + </constants> +</class> |