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-rw-r--r--doc/classes/VisualShaderNodeCubemap.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeCubemap.xml b/doc/classes/VisualShaderNodeCubemap.xml
index 13b367e8f2..4a5f58261d 100644
--- a/doc/classes/VisualShaderNodeCubemap.xml
+++ b/doc/classes/VisualShaderNodeCubemap.xml
@@ -28,6 +28,9 @@
<constant name="SOURCE_PORT" value="1" enum="Source">
Use the [Cubemap] sampler reference passed via the [code]samplerCube[/code] port. If this is set to [member source], the [member cube_map] texture is ignored.
</constant>
+ <constant name="SOURCE_MAX" value="2" enum="Source">
+ Represents the size of the [enum Source] enum.
+ </constant>
<constant name="TYPE_DATA" value="0" enum="TextureType">
No hints are added to the uniform declaration.
</constant>
@@ -37,5 +40,8 @@
<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
</constant>
+ <constant name="TYPE_MAX" value="3" enum="TextureType">
+ Represents the size of the [enum TextureType] enum.
+ </constant>
</constants>
</class>