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Diffstat (limited to 'doc/classes/VisualShaderNodeColorOp.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeColorOp.xml | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeColorOp.xml b/doc/classes/VisualShaderNodeColorOp.xml index 77c5361f4d..414de2ed5a 100644 --- a/doc/classes/VisualShaderNodeColorOp.xml +++ b/doc/classes/VisualShaderNodeColorOp.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeColorOp" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> + A [Color] operator to be used within the visual shader graph. </brief_description> <description> + Applies [member operator] to two color inputs. </description> <tutorials> </tutorials> @@ -10,26 +12,87 @@ </methods> <members> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeColorOp.Operator" default="0"> + An operator to be applied to the inputs. See [enum Operator] for options. </member> </members> <constants> <constant name="OP_SCREEN" value="0" enum="Operator"> + Produce a screen effect with the following formula: + [codeblock] + result = vec3(1.0) - (vec3(1.0) - a) * (vec3(1.0) - b); + [/codeblock] </constant> <constant name="OP_DIFFERENCE" value="1" enum="Operator"> + Produce a difference effect with the following formula: + [codeblock] + result = abs(a - b); + [/codeblock] </constant> <constant name="OP_DARKEN" value="2" enum="Operator"> + Produce a darken effect with the following formula: + [codeblock] + result = min(a, b); + [/codeblock] </constant> <constant name="OP_LIGHTEN" value="3" enum="Operator"> + Produce a lighten effect with the following formula: + [codeblock] + result = max(a, b); + [/codeblock] </constant> <constant name="OP_OVERLAY" value="4" enum="Operator"> + Produce an overlay effect with the following formula: + [codeblock] + for (int i = 0; i < 3; i++) { + float base = a[i]; + float blend = b[i]; + if (base < 0.5) { + result[i] = 2.0 * base * blend; + } else { + result[i] = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base); + } + } + [/codeblock] </constant> <constant name="OP_DODGE" value="5" enum="Operator"> + Produce a dodge effect with the following formula: + [codeblock] + result = a / (vec3(1.0) - b); + [/codeblock] </constant> <constant name="OP_BURN" value="6" enum="Operator"> + Produce a burn effect with the following formula: + [codeblock] + result = vec3(1.0) - (vec3(1.0) - a) / b; + [/codeblock] </constant> <constant name="OP_SOFT_LIGHT" value="7" enum="Operator"> + Produce a soft light effect with the following formula: + [codeblock] + for (int i = 0; i < 3; i++) { + float base = a[i]; + float blend = b[i]; + if (base < 0.5) { + result[i] = base * (blend + 0.5); + } else { + result[i] = 1.0 - (1.0 - base) * (1.0 - (blend - 0.5)); + } + } + [/codeblock] </constant> <constant name="OP_HARD_LIGHT" value="8" enum="Operator"> + Produce a hard light effect with the following formula: + [codeblock] + for (int i = 0; i < 3; i++) { + float base = a[i]; + float blend = b[i]; + if (base < 0.5) { + result[i] = base * (2.0 * blend); + } else { + result[i] = 1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5)); + } + } + [/codeblock] </constant> </constants> </class> |