summaryrefslogtreecommitdiff
path: root/doc/classes/VisualShaderNodeBillboard.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/VisualShaderNodeBillboard.xml')
-rw-r--r--doc/classes/VisualShaderNodeBillboard.xml38
1 files changed, 38 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeBillboard.xml b/doc/classes/VisualShaderNodeBillboard.xml
new file mode 100644
index 0000000000..53bcfa7b5c
--- /dev/null
+++ b/doc/classes/VisualShaderNodeBillboard.xml
@@ -0,0 +1,38 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeBillboard" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ A node that controls how the object faces the camera to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ The output port of this node needs to be connected to [code]Model View Matrix[/code] port of [VisualShaderNodeOutput].
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="billboard_type" type="int" setter="set_billboard_type" getter="get_billboard_type" enum="VisualShaderNodeBillboard.BillboardType" default="1">
+ Controls how the object faces the camera. See [enum BillboardType].
+ </member>
+ <member name="keep_scale" type="bool" setter="set_keep_scale_enabled" getter="is_keep_scale_enabled" default="false">
+ If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding.
+ </member>
+ </members>
+ <constants>
+ <constant name="BILLBOARD_TYPE_DISABLED" value="0" enum="BillboardType">
+ Billboarding is disabled and the node does nothing.
+ </constant>
+ <constant name="BILLBOARD_TYPE_ENABLED" value="1" enum="BillboardType">
+ A standard billboarding algorithm is enabled.
+ </constant>
+ <constant name="BILLBOARD_TYPE_FIXED_Y" value="2" enum="BillboardType">
+ A billboarding algorithm to rotate around Y-axis is enabled.
+ </constant>
+ <constant name="BILLBOARD_TYPE_PARTICLES" value="3" enum="BillboardType">
+ A billboarding algorithm designed to use on particles is enabled.
+ </constant>
+ <constant name="BILLBOARD_TYPE_MAX" value="4" enum="BillboardType">
+ Represents the size of the [enum BillboardType] enum.
+ </constant>
+ </constants>
+</class>